Kinect Game Progress

I was finally able to get started with the Kinect and Processing thanks to the OpenSimpleNI library. SimpleOpenNI is a wrapper for OpenNI and NITE for Processing. Thanks to Sheiva for recommending it to me. Once I  had everything working, I found this Hands Tracking example and modified it to track both hands. With that, I merged my game code (which had the all the game functions using a mouseover for prototyping) and my Kinect tracking code to create this demo.

The game consists of  punching different areas of a face in a predetermined sequence. As more damage is inflicted on the area, the picture will change. Then, once that area has reached a certain amount of damage, you will be prompted to hit another area. Here, I’m am simulating the areas of the face with circles, and they get darker to simulate the damage. I’m only  demoing 2 areas in this version. Also there is a bug that I’m looking into where the first area reaches it’s maximum damage really quickly.

Download the code.

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