Michelle Boisson

interaction design and creative strategy

About Me

Listen/Observe, Process, Produce, Test, Iterate, Rinse and Repeat

I'm an UX interaction designer and creative strategist. My interests lie in the exploration of interaction on various levels: how people interact with each other, how people interact with things, and how things can help facilitate interaction among people. I'm in love with the internet of people and things. Read more about my process.

My Recent Work

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Expanding the Used Cars Research Experience

Role Product definition, information architecture, user research and synthesis in collaboration with a UX researcher, collaborating with a data scientist to produce data-driven prototypes, workshop facilitation with stakeholders, requirements documentation and prototyping. Observations Through interviews and surveys, we also learned that used car shoppers are not interested in learning how a car performed when when […]

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Cell Phone Service Plan Helper

Role Lead strategist, facilitator, prototype maker. I documented our process on a tumblr blog. Observations Choosing an optimal cell phone plan and switching carriers is a painful process for most. In interviews with consumers, we heard a lot about a fear of switching. Many people had a sense that they were not getting the best […]

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Car Buying Guide for iOS and Android

My Role: Product definition, information architecture, user research and synthesis in collaboration with a UX researcher, workshop facilitation with stakeholders, requirements documentation and prototyping. Observations: Most people looking into purchasing a new car tend to focus on which model is right for them, narrowing their choices to a few models, ignoring trim in the beginning. […]

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Lumiere Video Editing App

Local Projects was commissioned to design and build an iPad app for the Jacob Burns Film Center. Working directly with their lead interaction designer, I built web-based prototypes to help bring the concepts and interactions to life. >> Play with the prototype here << Lumiere teaches the fundamentals of visual storytelling through “viewing and doing” […]

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Humboldt Forum Microsite

In the soon-to-be reconstructed Berlin Palace, museum, library, university, and event venue will merge to create a thriving meeting point for people from all over the world – irrespective of their origin, age, educational background, interests, experience, and personal tastes. This meeting-point and melting-pot will be the Humboldt-Forum. While reconstruction for the new venue was […]

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WorkJam

WorkJam is a hypothetical system that helps regulate your mental energy with music while you’re working. It listens to your brain activity and responds with smart song selections to keep you in the creative flow. The Problem I’m not good at taking breaks when I’m working. Once I get started, I tend keep going and […]

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IRC Mobile App Proposal

The Brief Based on a creative brief, my classmate Carlin and I have been thinking about how a the International Rescue Committee could use mobile-based technologies as a way to ultimately garner donations and raise awareness about the organization. Looking at some of their competitors, we didn’t find much on mobile. My research on uses of […]

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Paired

Paired is a set of wearable, networked devices exploring intimate communication between people via screenless, interactive technologies. This was my graduate thesis project while attending ITP. DESCRIPTION Our current digital tools empower us to interact with our environment in new ways, being able to connect with more people and things at once. While the modes […]

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Balloon Wars

“It’s war. Don’t get popped.” As featured at the Come Out and Play Festival at Governor’s Island in 2012. Balloon Wars is a history of combat told through balloon stomping. A variety of short games can expose players to the varied ways we have battled each other, from asymmetric warfare to the charge, we explore […]

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Simple Direction, wayfinding app

David Gibson, wayfinding expert and author of The Wayfinding Handbook: Information Design for Public Spaces, spoke to our user experience class a few weeks ago. After his presentation on how he and his team design wayfinding experiences, we had an interesting discussion around GPS navigations systems. A classmate told a story of how his friend, new […]

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Simple Direction Wearable

I wanted to make a wearable digital compass, that would point to a destination you give it, instead of pointing North. Here is the process I went through, the successes and the failures. The Parts I ordered my parts from sparkfun. I got an ATtiny85 which I could program with the Arduino Uno, a compass […]

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BeThereNYC

BeThereNYC is about free, cheap, fun, here and now. It is a personal project I started tinkering with in Spring 2010. I wanted to create a site that listed all the free and cheap events around the city. Every summer I’d aggregate the calendars from organizations like SummerStage and River to River into one shared Google calendar. I’d share […]

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Digital Periscope

Digital Periscope is an user-controlled installation to be put up at 240 Central Park West, which shares the view of Columbus Circle, Central Park and most of midtown Manhattan from the roof of the building, with people in the lobby. Project by Michelle P Boisson, Kaitlin Till-Landry, Tak Cheung, and Mark Breneman. Our group was […]

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ME&Useum

Overview After a talk giving by Curtis Wong, creator of The WorldWide Telescope (WWT), my team put together a response for our classmates in the form of a presentation. Our response: Personal narratives and immersive environments create memorable experiences. We decided that for our presentation, we would turn the lecture room into a museum space […]

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Interactive Jellyfish Light Sculpture

The jellyfish is an interactive sculpture that emits lights and is able to hear and speak like a living organism. When people get closer, her heart starts beating and she emits light and makes sounds in her own language. As she is from the deep sea, we don’t exactly know what she is saying, but […]

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Emo Ant HTML5 Comic

This comic is an experiment using new front-end tools available with webkit browsers. with an interactive interface online. As the user scrolls down, the story advances with animated transitions giving the user full control of the flow and speed. I’ll be using parallax effects, css3 transformations, and javascript queueing for the speech bubbles. See the […]

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Punch Me, I Dare You

Punch Me, I Dare You is a stress-relieving game using Microsoft Kinect that encourages the player to punch areas of a face on screen (See my teasing face above). There are five areas: left eye, right eye, nose, left cheek, and right cheek. Each area must accumulate a certain amount of damage through punching before the player can […]

Interbrand’s Best Global Brands 2010

Building on the success of the Best Global Brands 2009, we looked to push the design and architecture a bit further. As a result, the website earned an Official Webby Honoree nomination and a Silver Award at the 2011 W3 Awards. I translated the designs into code and hand-coded the framework.

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